by Graham Sheldon | 29th April 2017
360 video is still very much the talk of NAB, and Panasonic is not one to be left behind. First announced late last year, the AW-360C10 – AKA the Panasonic 360 camera – features four cameras shooting at 3840×1920 resolution and uses real-time active stitching. It’s aimed at the live event 360 world and we have all the details below: Image Credit: Graham Sheldon We first announced the Panasonic 360 prototype camera (Panasonic-360C10) and its base unit back in November of 2016 at Inter Bee, and now it seems the camera has made the jump from prototype into production. Four cameras mounted along the head of the unit shoot 4K video at up to 59.94fps in a 2:1 image format ratio, a.k.a equi-rectangular video. Panasonic is hoping that their low latency system will find a home with sports, concerts, and other live, stadium-based events. Panasonic 360 Camera Base Unit The camera will automatically control exposure and white balance as shooting progresses, though we haven’t had any confirmation from Panasonic regarding if the exposure and white balance controls can be overridden by an operator mid-shot during a live event. The ability to do that would obviously be a major plus. According to Panasonic, as stitching is done in-camera and in real time, the stitching position will automatically change to create the most accurate and “natural” feeling image. The entire system can be controlled from iPad devices over WiFi. Technical Highlights: 360-degree Live Camera Unit Weight: 620g Sensor: 1/2.3″ type MOS x4 Lens: Fixed focal length F2.4, f=1.83mm Interfaces: HDMI Out Type D x4 4 channel internal microphone micro SD card slot (for firmware upgrade) Live Camera Base Unit Weight: 1110g Power: DC12 V (11V to 17V) Compression: Motion JPEG x1 HDMI Output: 3840×1920 @ 29.97p, 25p, 59.94p, 50p micro SD card slot (for firmware upgrade) Much of the success of this camera may hinge on how Panasonic’s auto exposure tools actually work in practice in a live environment. There is no word yet on pricing, but Panasonic says the camera will begin shipping in August of 2017. What do you think of the camera? Is this the perfect tool for 360 video in a live setting? Comment below!Read more
by Adam Plowden | 7th July 2016
The Adobe 2015.3 Update recently released includes a plethora of new features, adding proxy media creation, new colour features and camera support to Premiere Pro, and many more CC applications. New updates to editing and media applications are always exciting, and Adobe have added some killer features to the arsenal of tools we use on a day-to-day basis with their Adobe 2015.3 Update. Premiere Pro sees expanded features with proxies, new colour features and much more. Edit While Ingesting and Transcoding Proxies For those unfamiliar with proxies, it’s the process of creating a low-res version of your footage for editing, which can then be linked and replaced with your original footage on export. This saves lots of time when editing with high resolution or data rate footage such as ProRes 422/HQ files in 4K and above for example. You can choose to transcode and create proxies in the ‘Ingest Settings’, where drop down menus guide you to select appropriate formats and codecs for the proxies. You can also create your own proxy file presets for specific workflows. The magic of this workflow is that you can edit while the footage and proxies are being ingested and transcoded, as they are being processed by Media Encoder in the background. VR and 360 Degree Video Previews VR and 360 video is BIG, but previewing and editing the footage after it has been stitched together can be difficult. A new tool, accessible through the button editor, allows the preview and playback of 360 video as it would be on a device. After adjusting the VR settings in the playback window, you can click and drag through your 360 degree scene to see the whole environment. Not only that, you can also edit the clip while the VR preview is applied, to get that immersive experience that your viewer or audience will experience as the sequence is built. Enhanced Colour Control Premiere Pro now has secondary HSL and colour adjustments built into Lumetri, allowing you to isolate and adjust either a range of colours or specific colours. The demo example of this makes it look very easy to do, and I’m keen on trying this tool out. Open Captioning The addition of open captioning is fantastic for expanding the content access for viewers that are deaf, and for audiences speaking different languages. Open captions are burnt in to the video file and are unable to be turned off (for specific language regions), and closed captions are now offered as part of the tool line up so viewers can switch off the subtitles if they are not needed. New captions can be created and edited very easily, with flexible options for changing the font, size, colour and positioning. There are many more new features in Premiere Pro and Media Encoder that are available with the Adobe 2015.3 Update, including: Control interface support (for the Tangent Ripple or Palette V2 for example). Edit in native formats with high resolution footage from the Red Raven and Weapon 6K. Publish videos directly online from Media Encoder CC. More here. New browser display in Media Encoder CC. The Adobe 2015.3 Update is certainly exciting, and bursting with new features. Remember that, by default, a Premiere update will remove your older version. If you are interested in keeping the existing version, go to “Update”>”Advanced options” and un-tick the box “Remove old version”. For a more in-depth look at the new and updated features in the Adobe 2015.3 Update, check out the following links: Premiere Pro CC Media Encoder CC After Effects CCRead more
by Fabian Chaundy | 20th January 2016
GoPro 360-degree camera solutions are expected to usher in the next big step in the world of digital video. At this year’s CES, YouTube CBO Robert Kyncl held a keynote explaining how this platform is situated in a world of abounding digital video. It truly is an interesting watch. If you haven’t had a chance to watch it yet, we recommend you take a look – you might have to go to YouTube to see it as there seems to be some content restrictions in some countries for the embedded version: In the framework of this discussion, GoPro is positioning itself as a big player in the innovative field of 360-degree video. We have known since last year about the Odyssey, where the Google Jump video assembler works in tandem with the 16-camera GoPro array. This is pricey and only available to a select few of those who apply online. However, GoPro CEO Nick Woodman hints that the company is already working on a smaller 360-degree video solution that reduces the rig to a simpler, consumer-friendly format. Unfortunately, there is no information available about the product, except that it will incorporate 6 GoPro cameras and will come in 2016. The question that springs to mind is whether this decision to branch out into other markets will play to GoPro’s favour. The emergence of many competitors at lower price points capitalizing on the popularity of action cameras has understandably translated into a big hit for GoPro. Also, the company’s latest action camera—the GoPro Hero4 Session— has seen big price drops since its release, after a starting price of $399 failed to convince consumers. Factors like these seem to have caused a loss of confidence in investors, with recent reports revealing that the company share prices have plummeted up to 70% in the last year. As a result, a significant number of their employees are being let go, and the company has suffered severe losses due to restructuring, as well as price-protection, manufacturing and excess inventory costs. But the world of video is advancing, with the mass adoption of newer technologies such as 4K and 360-degree video clearly dictating what the next steps will be. And this company is showing that, with their new GoPro 360-degree camera arrays and the recently announced GoPro Karma drone, they are not afraid of stepping outside of their comfort zone in the way to innovation despite the bumps along the way. Large names are clearly positioning themselves to facilitate both creation and consumption of a new kind of video experience. With products by household brands like GoPro, support from the YouTube platform, and simple solutions like Google Cardboard, the adoption of this relatively new medium seems imminent. And when these tools become available to everyone everywhere, it will be interesting to see what it will mean for the future of video, and for us as creators. What kind of project would you do today if you had access to an affordable, compact 360-degree video capture solution like the GoPro 360?Read more
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