by Adam Plowden | 20th September 2016
The Kodak PixPro 4KVR360 takes on virtual reality with a 20MP sensor and full spherical images. In this hands-on video, we take a closer look at the 360° action camera. Kodak PixPro 4KVR360 is Another 360° Action Camera This is not the first 360° action camera we’re seeing this year. At Photokina 2016 that kicked off today, Nikon introduced another new action camera alongside their Nikon KeyMission 360 and there are more manufacturers taking on the VR 360 action camera market. The Kodak PixPro 4KVR360 has two different wide field of view cameras in one body; 235 degrees and 155 degrees, both with a 20MP CMOS sensors that record 4K video and still photos. Combining the images of both cameras with stitching, the 360 degree, full spherical images can be used for virtual reality. In virtual reality mode, video can be captured in 3840 x 1920 at 24p, and still images at 27MP, both in 2:1 ratio. Using either the front camera or a combination of both cameras gives a variety of formats for video and stills, including round images and video in 1:1 aspect ratio. The front 155 degree camera can capture 1080p video at up to 60fps, with the option to change the field of view to a wider or narrower angle. 120fps slow motion is only available in 1440 x 1080 resolution in 2:1 aspect ratio. The video format is MP4, recorded in H.264 codec, there is no mention of a ‘flat’ or neutral profile for colour correction. Aimed at the sports and action market, the camera is splash-proof and shockproof up to 2m, it can be controlled via a smartphone app or the remote that’s included in the package with wi-fi, NFC and Bluetooth. Stitching can be done in camera but at a lower quality, or with the app or software in post production. Here are some more specs of the Kodak PixPro 4KVR360: F2.4 aperture 20MP sensors Camera modes – VR Mode, Round Mode, Front Mode. 3-axis level gauge stabilization. ISO sensitivity from 100 to 3200. White balance settings – Auto, Daylight, Cloudy, Flourescent, Incandescent, Underwater. Records onto MicroSD. Shoots up to 160 still images and 55 minutes of video (at 4K/30p) based on battery performance. Micro HDMI port. Stereo microphone input (2.5mm connector). Removable rechargable Li-ion battery. The Kodak PixPro 4KVR360 is still in development, but is expected to hit the shelves at the end of 2016 or early 2017, with pricing around $500.00, but this hasn’t been confirmed yet.Read more
by Nino Leitner | 14th May 2016
Watch previous episodes of ON THE COUCH & ON THE GO by clicking here! Visit our Vimeo and YouTube playlists, and subscribe to the podcast on iTunes! Please visit our sponsors’ websites to keep new episodes of ON THE COUCH coming! Thanks to G-Technology and Røde Microphones. In this first part of episode 30, I talked to representatives from 3 very different VR camera manufacturers: firstly Kim Grönholm from Nokia, a lead engineer for the OZO camera, the highest-end solution of the three, then George Krieger from Sphericam, and Kevin Cruz from Kodak with the SP360 camera. Knowing that I still know very little about the new evolving area of VR and 360 degree filmmaking, we started off by talking about current applications of VR cinematography. Further topics are the practical difficulties of actually shooting VR without the crew actually showing up in the shots – and the difficulties of designing cameras for VR with all the challenges that stitching and moving the cameras so close to each other poses. Will VR ever become mainstream, and what’s the future of it? We talk about how it is still evolving and which applications we will see in the near future. Is the Star Trek holodeck finally just around the corner? In the 2nd part of this episode, we will talk in detail about the different camera solutions by Nokia, Kodak and Sphericam, and highlight their features and different target markets. Sphericam VR camera Kodak SP360 VR camera Nokia OZO VR camera Please visit our sponsors’ websites to keep new episodes of ON THE COUCH coming! Thanks to G-Technology and Røde Microphones.Read more
by Nino Leitner | 11th May 2016
EDIT: The live stream is over. You can watch a recording of the stream below. Today at 2pm EDT / 8pm CEST /7pm BST, B&H is going to stream a live panel discussion about Virtual Reality and 360 degree cinematography and we are happy to support the event by embedding the live stream right here. It’s been the topic of the year at NAB 2016 for sure, and we are also about to release a series of ON THE COUCH podcasts and discussion videos on that same subject. The live stream discussion The single most important factor in VR will be content. But who will create it, and how? Tune in as our distinguished panel discusses practical solutions for creating virtual reality content, the brave new world of gear required to produce it and virtual reality’s impact on the future of filmmaking. Be sure to see the discussion streamed right here on this page! The guests Alex Chechelnitsky – Head of Production, Koncept VR Ben Nunez – President, Littlstar Douglas Sonders – Co-Founder, 8112 Studios PJ Morreale – Head of YouVisit Studios Learn more about the guests on the B&H event page! DISCUSSION TOPICS Understanding 360° Video and VR. Introduce each category and explain the key differences that define them The Challenges of Creating 360° Video. Solving stitching problems, troubleshooting rigging and staging, storytelling parameters, displaying video, and beyond. The Emergence of Virtual Reality. A closer look at VR and 360 headsets and their role in shaping creators’ and user’s experiences. The Future of the Medium and the Technology. We’ll ask and answer the following:What do all these new options mean for creators? What kind of language exists now, if at all, or will we have to invent new, visual languages for 360° video and VR as we move on? VR requires advanced hardware to fully enjoy the experience. How will this affect the landscape 5, 10, 20 years down the line?Read more
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