Watch previous episodes of ON THE COUCH & ON THE GO by clicking here! Visit our Vimeo and YouTube playlists, and subscribe to the podcast on iTunes! Please visit our sponsors’ websites to keep new episodes of ON THE COUCH coming! Thanks to G-Technology and Røde Microphones. In this second part of our first VR themed episode of ON THE COUCH, we talked again to Kodak, Nokia and Sphericam about their VR camera and software solutions. If you missed the first part of this episode, click here to watch it! In this part we focused on the concrete technical specifications of the different camera solutions between the Kodak SP360 4K Action Cam, the Nokia OZO, and the Sphericam. There are multiple challenges when it comes to the still evolving VR landscape: There are few software standards right now for finishing formats, yet both Facebook and YouTube now support uploading VR videos to their sites and make them accessible to a wider audience. Recently even Adobe introduced VR editing support into Adobe Premiere. Kim Gronholm from Nokia, George Krieger from Sphericam, presenter Nino Leitner from cinema5D and Kevin Cruz from Kodak (from left to right) Another big challenge is the stitching between the cameras a VR camera has. As George from Sphericam pointed out, this is still one of the biggest pain points, and it requires a lot of software to do this in realtime and as accurately as possible. There are very different challenges with different cameras as they have different amounts of camera lenses in different distances on them as well – for example the Kodak solution has only two wide angle lenses while the Nokia OZO has many more. We also covered how easy it is to disorient the audience if the VR experience isn’t completely seamless and immediate – and how this is the reason that it’s only been possible with recent technology that is advanced and fast enough to provide the VR experience. Kim Gronholm from Nokia pointed out that there is also a learning curve and that audiences develop a higher tolerance over time as they are getting more used to Virtual Reality experiences. George Krieger from Sphericam mentioned how Virtual Reality is about to revolutionise many industry apart from entertainment, including architecture, archeology, medical applications and many more. Please visit our sponsors’ websites to keep new episodes of ON THE COUCH coming! Thanks to G-Technology and Røde Microphones.Read more
Watch previous episodes of ON THE COUCH & ON THE GO by clicking here! Visit our Vimeo and YouTube playlists, and subscribe to the podcast on iTunes! Please visit our sponsors’ websites to keep new episodes of ON THE COUCH coming! Thanks to G-Technology and Røde Microphones. In this first part of episode 30, I talked to representatives from 3 very different VR camera manufacturers: firstly Kim Grönholm from Nokia, a lead engineer for the OZO camera, the highest-end solution of the three, then George Krieger from Sphericam, and Kevin Cruz from Kodak with the SP360 camera. Knowing that I still know very little about the new evolving area of VR and 360 degree filmmaking, we started off by talking about current applications of VR cinematography. Further topics are the practical difficulties of actually shooting VR without the crew actually showing up in the shots – and the difficulties of designing cameras for VR with all the challenges that stitching and moving the cameras so close to each other poses. Will VR ever become mainstream, and what’s the future of it? We talk about how it is still evolving and which applications we will see in the near future. Is the Star Trek holodeck finally just around the corner? In the 2nd part of this episode, we will talk in detail about the different camera solutions by Nokia, Kodak and Sphericam, and highlight their features and different target markets. Sphericam VR camera Kodak SP360 VR camera Nokia OZO VR camera Please visit our sponsors’ websites to keep new episodes of ON THE COUCH coming! Thanks to G-Technology and Røde Microphones.Read more
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